Blocks: a coin with its own rules
Ten live Blocks. Stack them, read the receipt, and launch a Hooks coin that does what you want.
Update, 12 November 2026: staking is now live too. It has its own post.
A normal coin has one rule: you can buy it and you can sell it. A Hooks coin has rules built into every trade. You pick them at launch from a set of Blocks. After launch they are fixed.
Build one below. The receipt shows where a 1 SOL trade would go, and a Block that needs another one tells you which.
Block builder
the live BlocksReceipt: 1 SOL trade
- Max wallet 1%
How the fee adds up
A Hooks coin has one trading fee, picked at launch: 1%, 2% or 5%, or your own number up to 5%. You share it between yourself, the holders and a burn. Your part counts inside that fee, not on top of it, and it can be at most 5% of a trade.
A game adds its own part, 0.5% to 3% of each trade. On chain it comes out of the holders’ side, so a game needs Holders Earn. Everything together stays within 10% of a trade, the most the launch program accepts.
The ten live Blocks
- Max wallet. One wallet can hold 1%, 2%, 3% or 5% of supply until graduation. Coins that pay holders cap it at 1%.
- Creator fee. Your part of the trading fee, up to 5% of a trade. You keep 75%.
- Holders Earn. Holders get a share of every buy and sell, in SOL.
- Paperhands Pot. Quick sellers pay holders, and repo.ing keeps a quarter. It has its own post.
- Dev Vest. Your fees are held until the coin’s market cap stays at your target for 3 to 7 days. If it misses, they buy back and burn the coin, or go to holders. Auto-burn is the other way to use it: every creator fee buys back and burns the coin, and it does not go with a game. Both need a creator fee.
- Wallet lock. Your own coins are locked for 7, 30, 90, 180 or 365 days. Needs Holders Earn.
- Share with a repo’s builders. 10%, 25%, 50% or 100% of your part goes to a repo. Its GitHub admins claim it in SOL. Not with Dev Vest or a game yet.
- Hourly jackpot. Every hour one holder wins a SOL pot. 0.5% to 3% of each trade feeds it.
- Last buyer wins. Each buy resets a timer of 5 to 60 minutes. When it runs out, the last buyer who kept their coins wins. One game per coin.
- Trade burns. A share of the coin is burned on every trade.
Buy at launch
You can buy 1%, 2% or 3% of the supply in the launch itself, never more than the coin’s max per wallet. It is not offered on a coin with Holders Earn and Dev Vest together, because that launch would not fit in one transaction.
How the games stay fair
The creator and up to 7 named team wallets cannot win. Winners claim on the coin page. Prizes never expire. Nobody can take the pot or change its settings after launch.
Coming soon
Launch window: for the first 5 minutes, buys pay an extra fee that falls to 0. Half-life: quick flips burn up to 20% on the way out, and the burn halves every 6 hours. No launch offers these yet.
What you are trusting
Hooks coins run on repo.ing’s Hook Lab programs, not the standard Solana token program. Many wallets and explorers may not show them yet. The programs can be upgraded by a Squads multisig, so you are trusting that multisig. Liquidity stays in the coin’s own pool. A Hooks coin can lose all of its value.
Blocks work on Hooks coins. Repo markets keep their own fixed rules.
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