Repo market
0.0175 SOL 1.75%
- Repo’s builders
- 0.00994
- Holders
- 0
- repo.ing
- 0.00406
- Meteora
- 0.0035
First 2 minutes after launch: up to 21.75%, split the same way.
Four questions, in the order you’ll ask them.
You pick the name and approve in your wallet. The cost is in the table below.
Each buy pushes the price up. Each sell pulls it down.
Repo markets at 85 SOL, paired coins at $7,800. Coins with custom rules keep their own repo.ing pool.
Buy 1 SOL of a coin. The fee comes out of that 1 SOL, sells pay the same rate, and Solana’s network fee is extra.
0.0175 SOL 1.75%
First 2 minutes after launch: up to 21.75%, split the same way.
0.01 SOL 1%
A 1% coin. At 5% the fee is 0.05 SOL, split the same way.
First 10 seconds after launch: up to 90%.
The creator can send its picks to holders, a repo or $REPOING buybacks.
After graduation every coin pays 1%: 0.2% Meteora, 0.56% the creator’s picks, 0.12% buyback, 0.08% liquidity, 0.04% treasury.
0.01 SOL 1%
A 1% creator fee. No exchange or pool fee on these trades.
The same 1% to holders: holders 0.009 SOL, repo.ing 0.001 SOL on coins launched with the platform share (from 6 Nov 2026). Earlier coins: holders 0.01 SOL, repo.ing 0.
A 1% burn pays repo.ing 0.001 SOL on those coins and burns the rest. On earlier coins it all burns.
A holder fee charges only once holders hold 0.1% of supply.
Liquidity is locked forever at graduation in Meteora’s program. repo.ing can’t pull it. Only Meteora, which controls that program’s upgrades, could change this.
Locked forever at graduation in Meteora’s program, in one position held by repo.ing’s fee wallet. It collects fees, it can’t withdraw. Only Meteora, which controls upgrades, could change this.
Liquidity stays with the coin, and no instruction withdraws it. The programs are upgradeable by a multisig: Squads Fib7FBLr2wF4uNS15woRRBHj4bimPiW1871tF2AJqfA4, vault 3dHCTpgdx15yXyVGh7DK1woQ1XisQpmFCxncURrq63Gs. You are trusting it.
Paired coins get a letter, A to F, scored on buying around launch, launcher sales and lock status. Missing data shows Not graded. How it’s scored
| Repo market | Paired coinNew | Hooks coin your rules, enforced onchain | |
|---|---|---|---|
| Launch cost | 0 SOL | 0 SOL | 0.05 SOL |
| Fee per trade | 1.75% | 1%, 2% or 5% | 0 to 10% |
| Who earns per trade | Builders 0.994% | Creator’s picks 0.56% to 2.8% | Creator up to 3.75%, holders yes |
| repo.ing earns | 0.406% | 0.24% to 1.2% | 0 to 1.75% |
| Liquidity at graduation | 100% locked | 100% locked | 100% stays, upgradeable by a multisig |
| Earns after graduation | yes | Creator’s picks 0.56% | yes |
| Can pair with | 1 (SOL) | up to 3 tokens | 1 (SOL) |
| Can pay a repo | yes | yes | no |
Launch cost is what repo.ing charges. Solana’s network costs are extra.
Buys and sells in the first 2 minutes after launch pay a higher fee: 21.75% at launch, 16.75% at 30 s, 11.75% at 60 s, 6.75% at 90 s, then 1.75% from 120 s on. It steps down every 3 seconds. It is split like the regular fee: shares to the repo’s builders and repo.ing, and Meteora’s 20% protocol share.
The launcher’s initial buy is part of the launch transaction and pays 1.75%. The launch fee makes buying in a market’s first seconds and selling to later buyers costly. Markets launched before it was introduced keep a flat 1.75% fee; each market’s Launch facts show whether it has one.
Launch it yourself. Review the token and costs, then approve in your wallet. An optional first buy is capped at 3% of supply.
Stock pairs. New ones are closed; paired coins replaced them. Stock pairs launched earlier keep their terms: pays 1.75% in its stock: 0.30% to the launcher, 1.10% to permanent $REPOING / stock liquidity, and no owner claim.
One market per project: a fork of a repository that already has a market, or a copy of an older launched repository under another account, is refused. Other forks launch labeled “Fork of” their parent.
A Holders Earn coin can send part of each trade’s holder fee to a pot in SOL. Holding the coin is the ticket: one ticket for each whole coin held for a minute, after a warm-up, counted up to a cap per wallet.
At the top of every UTC hour a random draw picks one wallet, weighted by tickets. If that wallet no longer holds the minimum, there is one redraw. If that fails too, or nobody has tickets, the pot carries over to the next hour.
The winner claims the prize on the coin page. It is never sent on its own and never expires. The creator and up to 7 team wallets named at launch can never win. repo.ing takes 10% of the fees headed for the pot, as it does of holder rewards, on coins launched with the platform share. Nobody can take the pot: not the creator, not repo.ing.
A Holders Earn coin can send part of each trade’s holder fee to a pot in SOL. A coin runs one game: this or the hourly jackpot. Each buy of at least the coin’s minimum on its repo.ing pool takes the lead and restarts a timer. When the timer runs out, the leader wins the coin’s share of the pot, and the rest starts the next round.
To win you must keep everything you bought. If the leader sells or sends even one coin, the lead goes back to the newest buyer before them who still holds. The game remembers the last buyers of the round (120 at launch, up to 7,680 as it grows): an older buyer can’t win, and if every remembered buyer has sold, nobody wins and the pot carries over. A round ends at its cap (about 24 hours by default) and the last buy wins. The timer runs on Solana slots, so its minutes are approximate.
The winner claims the prize on the coin page. It is never sent on its own and never expires. The creator and up to 7 team wallets named at launch can never win. A pot nobody plays for for 30 days goes to the coin’s holders. repo.ing takes 10% of the fees headed for the pot, as it does of holder rewards, on coins launched with the platform share, and nothing when it is paid out. Nobody can take the pot: not the creator, not repo.ing.
Each market shows the SOL held in its bonding curve and the exact graduation target from its on-chain configuration.
Volume totals buys and sells. Graduation depends on how much SOL stays in the curve. A market can have high volume and still be far from its target. The remaining reserve shown is a moving target; fees and subsequent sells affect the purchases needed.
Builder fees and platform revenue are accounted for separately from curve reserves. Claiming fees or locking tokens does not add SOL to the curve.
The wallet that launches a new market earns 50% of repo.ing’s partner trading fees until graduation, 30 days, or 2.5 SOL earned, whichever comes first. Earlier enrolled markets keep their original 1 SOL cap. Markets without discovery rewards are not enrolled retroactively. Stock pairs carry no discovery reward.
Rewards come from repo.ing’s existing share; builder fees stay the same. Earned rewards remain claimable after the earning period ends. Find them under My wallet or on the market page. To claim, you sign a message; repo.ing sends the reward and pays the network fee.
My holdings & rewardsrepo.ing may manually collect 50% of the then-current unclaimed builder SOL fees from individually selected repositories, including fees accrued before this policy. A later approval may collect half the remaining balance again; there is no lifetime 50% cap. A separately approved exact-amount collection may exceed half, including the entire remaining balance.
Each collection requires a fresh review of the repository, exact SOL amount and destination. Collection is not automatic. This release supports only ordinary SOL markets still on the bonding curve and rejects graduated markets. Settled collections reduce what the owner can claim and are shown separately from owner payouts.
The initial destination is buyback custody wallet FgzeYRRJLwd3aZQFBgn3a5KnN4mZixSRB9keYzoBm5Jy. The operator reviews the destination each time. These withdrawals are separate from partner fees and their 60/20/20 allocation. Funding custody does not execute a buyback.
Every coin starts at 100 points and loses points for each signal. A is 90 or more, B is 75 or more, C is 60 or more, D is 40 or more. Below that is F.
Missing data is never a grade. A coin shows Not graded when any input is missing, or in its first 10 minutes.
Buy only what you can lose. Few coins graduate, and any can become worthless.